If you decide, therefore, to turn it off, then it's worth knowing that you can cycle through units using the "." (full-stop) and "," (comma) keys on your keyboard respectively to move quickly through your units. This can mean that your units don't get the crucial first attack and can be the difference between loosing or keeping a city to an enemy, betwen having your Great General build a Citadel or being captured by a hostile Horseman or having your Settler found a city in the perfect location or it being captured by barbs. Having the Auto Unit Cycle turned off can be very annoying and even dangerous during wars in your games, as you may find (as I often do!) that you get switched to low-priority units, such as Workers or Missionaries, instead of the key military units that you want to select first at the start of the turn. I like having this enabled as it helps me to remind myself of what each policy does and helps me to have a plan when unlocking the policies in a tree, speeding up my desicion-making process. The extra information shown in the policy trees when Show All Policy Information is enabled makes the social policy screen look less pretty but a lot more practical. The Alternate Cursor Zoom Mode is purely a personal preference and you will have to try it out for yourself in order to decide whether you want it enabled or not. The advisor level should be set to a level appropriate to your own experience.Īutomatically select the next unit after orders are issued Having Quick Movement and Quick Combat enabled skips the animations associated with the two actions and will make for a faster game all-round, providing no inherent advantage to you specifically other than making the game itself a bit faster.
Quick Selection Advance is a must to accerlate the pace of the game - otherwise wait until you get aeroplanes and each turn can take 5 minutes with animations! The remaining options are down to personal preference. The unit selection will advance to the next unit as soon as a command is given and will not wait for animations to completeĮnabling the first Worker-related option whilst disabling the second option means that your Workers won't replace important improvements which you likely instructed your Workers to complete in the early game (before you built a few and you set them to Auto mode), whilst simultaneously allowing them to create the right new improvements by removing forests etc.